This is a group of screen-shots from games with stylized graphics (mostly cel-shaded ) and unique art directions. Some of these games have more validity being grouped here than others -
--ZOE2, Viewtiful Joe, and Borderlands used cel-shaded graphics out of necessity, to be more unique and in turn generate sales
--Zelda and Okami needed to show wind, as well as a legion of other environmental effects.
--No More Heroes and Killer 7 are brutally violent and director Suda51 (Goichi Suda) uses cel-shading to avoid heavy censorship (especially in Japan)
--ICO, Shadow of the Colossus, and The Last Guardian (all by Team ICO) are known for being at the helm of the Art-Game argument - that is, the argument that video games can be a legitimate form of art.
Of these games, the most important to the possibility of "games as art" are Okami, Killer 7, and the Team ICO games.
Okami is the high-water mark of cel-shaded graphics affecting gameplay and the player's experience
Killer 7, one of the few Post Modern Games (after the ground-breaking Metal Gear Solid 2: Sons of Liberty , 'critical response' - 2nd paragraph) used a unique art direction to accentuate it's unique gameplay and story
The Team ICO games are known for minimal character development and story explanation while getting the character attached emotionally
The Games, in order of appearance: Zone of the Enders: The 2nd Runner, The Legend of Zelda: The Wind Waker , Viewtiful Joe , The Last Guardian , Shadow of the Colossus , Okami , No More Heroes , ICO , Killer 7 , Borderlands
This is a group of screen-shots from games with stylized graphics (mostly cel-shaded ) and unique art directions. Some of these games have more validity being grouped here than others -
--ZOE2, Viewtiful Joe, and Borderlands used cel-shaded graphics out of necessity, to be more unique and in turn generate sales
--Zelda and Okami needed to show wind, as well as a legion of other environmental effects.
--No More Heroes and Killer 7 are brutally violent and director Suda51 (Goichi Suda) uses cel-shading to avoid heavy censorship (especially in Japan)
--ICO, Shadow of the Colossus, and The Last Guardian (all by Team ICO) are known for being at the helm of the Art-Game argument - that is, the argument that video games can be a legitimate form of art.
Of these games, the most important to the possibility of "games as art" are Okami, Killer 7, and the Team ICO games.
Okami is the high-water mark of cel-shaded graphics affecting gameplay and the player's experience
Killer 7, one of the few Post Modern Games (after the ground-breaking Metal Gear Solid 2: Sons of Liberty , 'critical response' - 2nd paragraph) used a unique art direction to accentuate it's unique gameplay and story
The Team ICO games are known for minimal character development and story explanation while getting the character attached emotionally